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1. DX11 is WORKING on wine 2.3! - in Linux [original thread]
There is a new problem with the May release: the new suns flicker continuously on dx11 (wine-staging 2.8, nvidia). This makes dx11 unplayable for me on linux.
- by Rhyme Bittern - at 2017.05.18 07:17:51
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2. DX11 is WORKING on wine 2.3! - in Linux [original thread]
COMM4NDER wrote: If you have logs post a wine bug in buggtracker and hopefully someone takes a task to fix it, because AA is done on a shader level in EVE. Do you know how I get logs? I understood that wine output is masked using the launcher.
- by Rhyme Bittern - at 2017.04.23 22:05:42
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3. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: There is no need for this. Only you wishing for easier PVE On the contrary, I want harder pve. And I want the ship that will let me attempt it.
- by Rhyme Bittern - at 2017.04.20 14:07:47
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4. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: in order to balance this "fun" mechanic, CCP will likely make you sit in space for 2-5 minutes and you are unable to do anything while the timer is running. One of the reasons I see for having this thread is so CCP becomes...
- by Rhyme Bittern - at 2017.04.20 13:27:13
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5. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: so why implement it in the first place? Mostly because of the fun factor. When you have to stop dead and anchor constructions in space in order to reconfigure a ship that its role is to be reconfigurable, you miss on t...
- by Rhyme Bittern - at 2017.04.20 13:05:07
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6. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Really, then why was that not what they implemented? And even if this is the case, trust me they will nerf it big time first. We have seen this time and time again. The point of this forum is to discuss ideas that are not ...
- by Rhyme Bittern - at 2017.04.20 07:37:59
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7. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Your proposal removes the element of choice and as such removes an important element of the game. Your other concerns were discussed several times in this thread, but this one is new and it is important. From listening to ...
- by Rhyme Bittern - at 2017.04.20 07:05:32
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8. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: At which point we are back at the point of "do not allow refitting without a mobile depot or other external fitting service" I don't think so. The problem with a depot is that it blocks (in a non-interesting way) the ...
- by Rhyme Bittern - at 2017.04.19 20:26:18
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9. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Rhyme Bittern wrote: Cade Windstalker wrote: Even being able to swap out modules on the fly would give a T3C a ridiculous number of options Come on mate, I mentioned several times that refitting in space should...
- by Rhyme Bittern - at 2017.04.19 20:13:10
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10. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
By the way, I think that your idea about limiting the refitting ability by limiting carrying capacity is not bad. However, I think this needs to be done using a special refitting bay, not the regular cargo bay. This way it will be easier to tweak ...
- by Rhyme Bittern - at 2017.04.19 19:54:01
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11. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Even if it is a gimmick, it is a powerfull ability that will need to be balanced That's a contradiction in terms.
- by Rhyme Bittern - at 2017.04.19 19:48:55
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12. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: yes, it is a gimmick There is an obvious contradiction in your argument. If this is only a gimmick, than the ship will not get nerfed because of it. If it is more than a gimmick, than it will be worth the nerf.
- by Rhyme Bittern - at 2017.04.19 19:27:41
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13. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: So you would nerf the main selling points of the ship to add a unneeded gimmick? Change of the year.... I do not think the main selling point of this ship should be its power, nor do I think that the ability to change fits...
- by Rhyme Bittern - at 2017.04.19 18:45:49
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14. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: SO you would rather have nerf to DPS, tank, probe strength, mobility and EWAR I guess. Yes, if this is necessary. Personally I think it is not, because with proper limitations on refitting in space (such as timers and co...
- by Rhyme Bittern - at 2017.04.19 17:51:02
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15. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: When freighter were given agility/tank/cargo as option, what was nerfed was their base agility/tank/cargo. If you think CCP will change their way of viewing things, you have a though case to build. I think what I say is...
- by Rhyme Bittern - at 2017.04.19 17:34:42
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16. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Rhyme Bittern wrote: Frostys Virpio wrote: And you are ok with the ship receiving an extra nerf bat swing after the upcoming balance to get that extra option? Yes, I am. Pesonally I don't think that my suggestion is ...
- by Rhyme Bittern - at 2017.04.19 17:23:37
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17. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: And you are ok with the ship receiving an extra nerf bat swing after the upcoming balance to get that extra option? Yes, I am. Pesonally I don't think that my suggestion is a very big force multiplier, but this is for CC...
- by Rhyme Bittern - at 2017.04.19 16:55:30
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18. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Our argument for why it should stay like that is that all ship are supposed to have limitation that force you to make choices. Why do you think T3C should completely avoid those choice by having refit in space power while ...
- by Rhyme Bittern - at 2017.04.19 16:34:57
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19. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: You thinking something is needed does not mean it is. It does not, but I work with what I have. So far you have only said that "things are like that now, and this means they should stay like that in the future". When you w...
- by Rhyme Bittern - at 2017.04.19 16:03:25
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20. Let strategic cruisers refit in space without a mobile depot - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: They do not need nor warrant such a change. I think they do.
- by Rhyme Bittern - at 2017.04.19 15:18:22
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